Scoop: The Way Magic's Avatar: The Last Airbender Expansion Brings Back 2 Fan-Favorite Tribal Gameplay Features

Magic: The Gathering enthusiasts often adopt tribe-based tactics — who hasn't built a zombie deck once or twice? — while this upcoming ATLA Universes Beyond release is reintroducing 2 beloved examples which fit perfectly with its theme.

Reappearing Tribe-Supporting Abilities

The first ability, named "Ally," was introduced in the Zendikar set and gives buffs each time additional permanents with the Ally subtype come onto the field.

Alternatively, "Shrine" represents an enchantment type which originated in Champions of Kamigawa. Although not exactly creature-based tribal theme, Shrines likewise become abilities as you owns more of them on the battlefield.

A Return for Allies Ability

While Shrine cards have appeared here and there in recent releases, the Ally mechanic has been far less common — but that ends in ATLA, where the feature gets central.

Aang must recruit numerous companions on the quest to restore peace across the four nations, and it's no better method to show that through a Magic: The Gathering expansion.

Revealed Card Preview

Following its first card reveal, here is previews of an Ally and a Shrines cards in the new ATLA release.

Teo, Spirited Glider: A Beloved Character

Teo stands as a beloved supporting figure in Avatar: The Last Airbender, a young man from the Earth Tribe who resided at the Northern Air Temple after his village was ruined in a flood, an event that left him unable to walk.

Because of his dad's skill with engineering, Teo is able to soar in the air with his glider, and challenges the Avatar to an aerial race.

The card Teo showcases his fondness of flying along with his tribe's reliance on gliders through allowing the player draw and discard whenever a player attacks with an airborne creature, and also boosting your creatures with counters at the same time.

Northern Air Temple: The Powerful Shrine

Speaking of Teo's home, it is represented in the card The Northern Air Temple, which reduces your opponent's life upon entering play, depending on the number of Shrines you have.

The card furthermore drains one more point whenever another Shrine comes onto the battlefield.

It appears to be a powerful card, considering its low cost and good enter the battlefield effect.

One big drawback for Shrine-based decks in formats besides EDH is the fact that Shrines are typically legendary permanents, but this card can be effective when paired with another Shrine, which drains every opponent at the beginning of your turn.

A Welcome Crossover

At a time while Universes Beyond products are garnering significant criticism from fans, a beloved franchise like Avatar can be exactly what MTG needs.

Spoiler season has begun, and the full set set to be launched November 21st.

Susan Thomas
Susan Thomas

A seasoned bridge champion with over 20 years of competitive play, specializing in bidding systems and defensive tactics.